Have you ever pondered the significance of social and economic inclusion in our society? Why is it pivotal for young individuals transitioning from youth to adulthood? Let’s delve into the Didactic Mine project and discover its mission to champion this inclusion for everyone through sustainable social enterprise.
Didactic Mine Project
Didactic Mine is more than a project; it’s more like a mission. A mission to guide young individuals as they grow up and transition from youth to adulthood. Are you interested to learn how it can achieve this? Let’s find out.
The Project’s Target Audience
The project is meticulously crafted to cater to three distinct age groups:
- Children aged 6 to 11 years old: Planting the seeds of entrepreneurship and social responsibility.
- Adolescents aged 12 to 17 years old: Cultivating those seeds and pushing them towards creating their own sustainable social enterprise.
- NEET Young people from 18 to 30 years old: Equipping them with the tools and insights to make a tangible difference.
With this approach to these three district age groups, we want to be as inclusive as we can. First, we understand the importance of cultivating an entrepreneurial mindset from a young age. Having understood the basics early, time can only enhance that knowledge. Growing up, it will be easier for these individuals to start a business on their own as they will feel more confident in their skills.
Finally, NEETs are often desperate to grasp opportunities to improve their situation. We believe NEETs to be an excellent group to target as they are thirsty to escape their situation and create something meaningful.
Ebook on Entrepreneurship
One of the standout deliverables of Didactic Mine is our ebook. But this is not an ordinary ebook; it’s a reservoir of teaching activities centred on entrepreneurship education, sustainability and sustainable social enterprises. We can only imagine the ripple effect of such a resource on our future torchbearers! Our second output has a direct link to this ebook. Let’s have a look at it.
Interactive Game on Social Entrepreneurship
Now, imagine a game that entertains, educates, and inspires. We introduce an interactive game that intertwines the 17 Sustainable Development Goals (SDGs) with problem and solution cards. Do you wonder what is the objective? To create connections between these cards, showcasing how synergistic solutions can address the most pressing issues of our world. This game is more than just a pastime; it’s a tool to foster awareness among young individuals, making them realize their potential as change-makers through sustainable social enterprise endeavours.
Benefits of the Game
This isn’t a one-off event. It’s a strategic tool to engage participants in knowledge exchange and research to find the most fitting solution. The game promotes networking, encouraging groups of participants to collaborate for a shared sustainable outcome. It even offers player profiling, raising the difficulty level based on roles in specific services or communities.
Target Groups
While primarily designed for trainers, youth workers, and educators, the game is versatile. It’s recommended for individuals over 17 due to the intricate situations that may arise. However, it’s not just for the educators; young people can directly benefit from it, gaining insights into sustainable development and its interplay with human actions.
Innovative Elements
Drawing inspiration from the “Climate Collage” by Cedric Ringenbach, this game shifts the focus from climate change to sustainable development and its ties with sustainable social enterprise. It’s a creative, collaborative tool designed to provide a comprehensive view of the SDGs, helping players understand, connect, and devise solutions through sustainable social enterprise.
Expected Impact
The game is a catalyst for collective intelligence, fostering creativity and human interaction. It’s a boon for youth workers, facilitators, and trainers, offering an easy-to-use, result-oriented tool. Youth organizations can bolster their volunteer and staff capacities. On the other hand, young players can gain a deeper understanding of sustainable development, human actions, and their potential role in supporting the SDGs through sustainable social enterprises.
Transferability Potential
The game’s universal appeal lies in its non-reliance on any specific geographic or socio-economic issue, making it a versatile tool for raising awareness of sustainable development. Users can even focus on specific sectors with references to each of the 17 SDGs. Its design is both simple and effective, catering to diverse printing needs and ensuring maximum utility for everyone.
Conclusion
Didactic Mine project is more than just an initiative; it’s a movement. A movement towards fostering a more inclusive society. Through tools like the interactive game, we’re not just shaping today’s society but laying the groundwork for a brighter, more inclusive tomorrow.
If you wish to learn more about Didactic Mine, its objectives and outputs, visit didacticmine.socialentrepreneurship-youth.eu.