The Integration of Digital Education at School in Europe

Digital education plays a very important role when it comes to preparing young people for the tech-driven world that we live in. Nowadays every job, even the easiest one, demands the least amount of digital skills and competencies as part of one’s educational background.

The Digital Education at School in Europe report provides indicators on the development of students’ digital competence through school curricula and teacher-specific digital competences, the assessment of students’ digital competences and the use of technology for assessment in general, and finally, on the strategic approaches to digital education and specifically policies supporting schools in this matter.

While the four main chapters provide policy-makers, researchers and the education community with comparative information on the current school digital education policies across Europe, the annexes add specific information by country, on school curricula, teacher competency frameworks, top-level strategies, and agencies supporting digital education at school.

Most European projects implemented today are aiming either in the enhancement of the European market or the enhancement of digital skills and competencies in every level which will eventually lead to leveling up the EU labor market.

IED, being an EU project partner for many years, has, of course, implemented a large number of projects focusing on digital skills and competencies in multiple different fields.

Here are four of our best projects evolving around digital education:

  • The Restart Project

The project aimed to assess the main skill shortages and barriers in the evolving 4.0 industry sector in Europe and promote VET initiatives on digital skills by designing updated training courses that focus on the uptake of Industry 4.0 digital skills.

During the implementation of the project, the partner consortium developed a training toolkit that helps foster EU’s Industry 4.0 Revolution by enhancing digital skills and competencies.

  • The Push Project

The project was aimed at the development of skills that will allow young people to become part of the labor market without risking a large capital to start a business that would not bring the profit. The pop-up shop was the solution to the problem.

During the implementation of the project, we developed a simulation platform that allows users to simulate the creation of their own pop-up shop as well as its development. That way we achieved the enhancement of both marketable skills and digital skills for our participants.

  • The Transforma Project

This project aimed to reduce geographical disparities and foster the inclusion of people living far from economic centers.

The game-based learning course that was developed during the implementation of the project, help participants enhance their digital skills and learn how to run their own business with the help of modern technology, even in the most remote areas of the world!

  • The Triple E-dge Project

The project aimed at the one hand to inspire motivation in learners so that they develop their digital skills and on the other hand to involve actively companies in this process. Also, it aims for teachers to feel more confident in integrating entrepreneurial skills in their classrooms as well as digital skills and gaming.

Digital education in schools is a pioneering method that seems to change things regarding old fashioned educational methods and modern technology, bringing a balance between the two!

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